The Witch's Death Read Me ========================= Notice: Version 1.0 is a beta version Notice: The first couple versions of this game may be unbalenced in terms of difficulty. Please make sure you update often, I'm always adding stuff to games I've made. Planned Features ---------------- Go to www.toadywonders.com/TheWitchsDeath to see planned features for the game. E-Mail me if you want a feature added. Problems -------- *If you are recieving any kind of error/crash/bug while playing any of my games report it to me at todd@toadywonders.com I will usually be able to fix the problem very quickly. *If you are recieving VBRun errors or errors about missing components go to www.microsoft.com and download the latest VBruntime compents. I should have a page up soon about how to fix this problem. It mostly only occurs on Windows 95 machines. *If you want something in the game changed or added email me *I know of some problems with the game client connecting to my server. You shouldn't run into any problems playing, however I will be changing the character vault as soon as I fix the problem. (If your worried about loosing your online characters don't worry. You will still have the same characters.) *Do not run more than one instance of this game on one pc Tips ---- *Fight all the monsters in an area at least once. Training/Power Gaming Makes the game easier. *Drink potions whenever you possibly can *Save often, you never know how powerful a monster can be *Take at least one level of Healing Spell when creating your character *The Healing spell is very important throughout the game *Check www.toadywonders.com for the latest news in games *Make sure you create an area first and save it before saving a script or conversation in the toolset or your game will be defective *Don't use an out-of-date version to your advantage while online *Do not make trainers for this game without my permision *Play around with different character builds and types, you never know what you might like or what might work well About The Witch's Death ================== Credits : Programmer : Todd Watson Artwork : All artwork is created by their respective author except for the placeables. The advanced placeables were created by Matt McFarland. Online Code : Todd Watson Toolset Code : Todd Watson Linux Server Client : Todd Watson Windows Server Client : Todd Watson The Witch's Death RPG and Engine were created and produced by : Todd Watson The Witch's Death game was based off the Todd's RPG Engine 2, which was also made by Todd Watson Beta Testers : Scott Watson Todd Watson Godzilla Neverwinter Nights Community Sunday Nighters ===================================== Make sure you visit www.toadywonders.com for updates and new games EMAIL at todd@toadywonders.com ===================================== Version History : v1.0 ( 8-14-03 ) - First release v1.1 ( 8-23-03 ) - Changed toolset interface to be easier to use - Made small changes to the combat screen - Changed arrows on the game screen to match the game theme better - Added feature to prevent people from playing online with an out-of-date version - Added content to the read me file v1.2 ( 9-18-03 ) - Changed interface to look more proffesional - Simplified a couple small aspects of the toolset - Added over 117 new placeable objects - Fixed a small exploit - Made a few small changes to the server code to accept the new textures - Made a small change to server which may increase speed - Added a new health bar in the character sheet v1.3 ( 1-1-04 ) -Added spash start-up screen -Fixed several memory 'leakages' -Re-organized some interface code -Removed Pentium III specific optimizations to improve speed on Athlon chips. -Incorporated some very simplistic DirectX code, to help with some weird flickering issues. -Fixed an issue where serveral online-specific arrays were occurring too many times. -Fixed an issue where multible engine sub programs were sharing the same memory paths, which caused major issues on slower PCs. -Added code to be compatable and optimized for the new dynamic Linux and Windows server client. -Created Dynamic Linux server client which helps speed up the proccess of sharing data between players online. -Created Dynamic windows server client (beta) which helps speed up the proccess of sharing data between players online. -Note, there is a way to have the linux server client work on the mac OS. Please email me for the details.